Visual feedback on the state of the epidemic is crucial to the user experience. Some feedback is already implicit. For instance, with many people in quarantine, the streets look a lot emptier. Other feedback had to be made explicit. For instance, the proportion of infected among the people present in a building is visualized by coloring the building in a respective red tone. The module quick-select buttons in the bottom right of the screen also give a visual overview over where the epidemic is most present in the city. For more detailed information, the player can observe real-time graphs and statistics.
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