This documentation is the result of the advanced software practical by Dennis Aumiller, Philip Hausner and Philipp Jung, supervised by Dr. Susanne Krömker (Visualization and Numerical Geometry Group, IWR Universität Heidelberg).
Virtual Reality is a trending research topic in the area of computer graphics, with manifold applications. The aim of this practical was to determine the usability of the Oculus Rift head-mounted display (HMD) in combination with the Unity Game Engine,
and how these two can provide a platform for interactive virtual museums.
This is not a new idea, and has been pursued by other research facilities [1] , museums [2],[
3],[4], and even Google [5].
In general, such projects aim to generate tours specificallly designed and tailored to the individual museum. In contrast, we present an easy-to-use template, which can be extended and altered by the each museum, thus providing
a basis to build scenes from already existing 3D models, making it more accessible to smaller institutions.
As a result, we present a Unity Game Engine template for the creation of such a museum, requiring only already existing 3D models or scenes, which can be explored in a virtual scene, or inspected in a 360° viewer.
The use of this project is licensed under the MIT license. The relevant license text can be found in the Reference section.
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