Acknowledgements
We want to especially thank Marc Gellert for the provided data of the Synagoge Langen, created by the "Architectura Virtualis GmbH", in cooperation with TU Darmstadt.
We also want to thank Susanne Krömker, who provided us with the model of the column base, as a high resolution test object.
References
Image credit:
Unity banner: http://i1-news.softpedia-static.com/images/news2/unity-5-3-game-engine-editor-finally-arrives-for-linux-download-for-ubuntu-498595-2.jpg
Oculus Rift DK2: http://www.bloculus.de/wp-content/uploads/2014/03/camera_dk2.jpg
Screenshots of the project are free to use, with reference to this project page.
Specifications for the Oculus DK2 were taken from this site:
http://riftinfo.com/oculus-rift-specs-dk1-vs-dk2-comparison
The forest model was created using the "Painterly Nature" asset (https://www.assetstore.unity3d.com/en/#!/content/22755).
Further references in this documentation include:
[1] http://dl.acm.org/citation.cfm?id=985060
[2] http://www.digitaltrends.com/cool-tech/dimoda-digital-art-virtual-reality-museum/
[3] http://mw2016.museumsandtheweb.com/paper/virtual-reality-at-the-british-museum-what-is-the-value-of-virtual-reality-environments-for-learning-by-children-and-young-people-schools-and-families/
[4] http://www.museumsassociation.org/museum-practice/new-practice/22042015-virtual-reality-experience-created-for-great-north-museum-hancock
[5] https://www.google.com/culturalinstitute/beta/theme/mwJiZHf_Y7FfLg
[6] https://www3.oculus.com/en-us/rift/
[7] https://unity3d.com/
[8] https://developer3.oculus.com/documentation/intro-vr/latest/concepts/bp_intro/
[9] https://unity3d.com/de/learn/tutorials/topics/virtual-reality/vr-overview?playlist=22946
[10] http://store.steampowered.com/steamvr
[11] https://developer3.oculus.com/blog/squeezing-performance-out-of-your-unity-gear-vr-game/
[12] https://static.oculus.com/documentation/pdfs/intro-vr/latest/bp.pdf
[13] http://www.creativebloq.com/3d/10-vr-tips-unreal-engine-21619215
[14] https://www.youtube.com/watch?v=addUnJpjjv4&feature=youtu.be&t=40m5s
[15] http://blender.org
[16] https://dshankar.svbtle.com/performance-optimization-for-vr-apps
[17]
https://developer3.oculus.com/documentation/intro-vr/latest/concepts/bp_app_simulator_sickness/
[18] https://www.assetstore.unity3d.com/en/#!/content/51519
[19] https://www.ncbi.nlm.nih.gov/pubmed/21901938
[20] http://meshlab.sourceforge.net/
[21] http://www.andrewhazelden.com/blog/2014/06/meshlabserver-automation-with-the-multimeshscripting-tool/
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