A comprehensible interactive simulation of a pandemic in Germany
Future Ideas / Conclusion
Future Ideas
Money as a gameplay feature (Tests and vaccination cost money, lockdowns reduce income)
Age groups
Vaccination Research as gameplay element
Conclusion
Statistically coherent simulation
User can easily interact with the simulation
Interactivity gives user a feeling on how the dynamics of a pandemic work, and how hard it is to
choose the right counter-measures
Simulation adjustable to the computing power of user's machine, pandemic development will always
have the same dynamic, but the given numbers may differ